Check out our great infrastructure.
Classrooms are spacious and specially designed for a child-centric learning environment, where children have a reading corner, a learning corner, and an experimenting corner to develop their curiosity.
These are also well-equipped to make them imaginative and resourceful, and make learning an enjoyable experience. Special laboratories are designed for the children to experience the real joy of learning mathematics and science.
A special experiential learning environment has been created for understanding the concepts of subjects like, Mathematics and Science and also Social Studies and even languages.
(Where children are made aware about 'judicious use of technology')
Apart from the computer systems at different work places, the school has five well equipped computer centres having learning and multimedia software for hands-on learning for the students from Std. II to XII.
It also includes training for Financial Market Management, Informatics Practices and Computer Science.
The science laboratories are equipped to handle regular experiments from the curriculum, as well as those that offer a window to the world around - experiments are used as a means to understand the concept behind the theories.
Sanjeewan Vidyalaya is situated on a 4300 ft. high plateau on one of the ranges of the Western Ghats, on which sprawls the well-known mountain resort of Panchgani in south-western Maharashtra.
Sanjeewan Vidyalaya has established itself as a unique, committed, transparent and truly educational establishment. 1. Touch Table We at Sanjeewan have a strong belief that we must do our very best to help our students acquire a qualitative education that develops the full range of their abilities. We also strive to educate and motivate students, raise aspirations and develop their self confidence, empowering them to become fully active and engaged citizens. We believe that new technologies represent a powerful mechanism to help us achieve these goals. The "Interactive Multi Touch Table" is the latest addition in our efforts to achieve these objectives. This educational aid is designed and assembled in-house by the school staff and students. The table is a multi-user interactive touch enabled table designed to promote student collaboration, engagement and student-led learning. The intuitive touch interface allows up to six users at once to access a wealth of ready-to-use educational activities, tools and resources. The process of improving the usability of the table is still going on by trying out various online, offline software tools developed in-house and by eliciting suggestions from users. 2. Mindspark Lab: Mathematics remains a grey area for quite a few learners at all levels, mainly because the basic concepts are not clear to the learner. For example, what does division mean when applied to numbers or to practical situations? Here is an attempt we are making to help students make friends with Mathematics - through Mindspark, a computer-based, self adaptive learning program that helps a child improve his/her skills in Math. It focuses on understanding and analytical thinking, rather than just the knowledge of facts, or drilling in of procedures. It presents math concepts visually and in different other ways, allowing students to discover for themselves the ‘why’ behind the math they do, and follow a learning path that is based on their current level and at a pace they are comfortable with. They find it challenging but interesting because it doesn’t create a sense of anxiety, defeat or disappointment; rather it engages their imagination through interesting questions, interactive games and puzzles, carefully granulated so as to make each challenge just a little more difficult than the previous one. At every step, misconceptions are cleared instead of being carried forward, which happens in conventional learning situations, and the child derives a sense of accomplishment and joy with small but consistent WINS. Over and above “learning mathematics”, students develop an attitude of applying knowledge and skills of alternate thinking, preparing them to face competitive examinations at higher levels and at later stages of learning. Mindspark is different from other e-learning programs due its unique adaptive logic. The software is coded in such a way as to gauge the user’s capability and decide an appropriate learning path. Through programs like Mindspark, the school attempts to foster a culture of self-directed learning within students and teachers, encouraging all to take responsibility for achieving their learning goals.
The main school library is specially located so as to afford a quiet, peaceful reading atmosphere. It has a spacious reading hall with a voluminous stock of books for all age groups, and newspapers and magazines to create an awareness of current events. The library is available to the students 7 days a week. For research and study, computers integrated with library resources are available. The Rural Center for Educational Studies and Development Programs is a specially created wing of the Sanjeewan Vidyalaya Trust to expose the learners (children and the staff) to the concept of social accountability and environmental awareness projects. This Resource Center is also an extension of the school library. The following facilities are provided at the Resource Center: An audio-visual room where students can listen to music, educational CDs and watch videos. A journal section for reference. Different types of Encyclopedias on all subjects. A LAN of computers connected to the Internet.